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	<title>Audio Production Information</title>
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		<title>Jul 1, rodeo announcer</title>
		<link>http://www.audio-productions-cybersoundstudio.com/blog/?p=162</link>
		<comments>http://www.audio-productions-cybersoundstudio.com/blog/?p=162#comments</comments>
		<pubDate>Fri, 02 Jul 2010 21:09:16 +0000</pubDate>
		<dc:creator>crystalwizard</dc:creator>
				<category><![CDATA[News and Tips]]></category>

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		<description><![CDATA[[WizardRSS: unable to retrieve full-text content] I use a Behringer PMP2000 power mixer @ 350 watts, with 2 Behringer B215 speakers. I recently added 2 Peavey PR10 speakers (for a total of 4), and daisy Powered by WizardRSS &#124; Full Text RSS Feeds]]></description>
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<p>I use a Behringer PMP2000 power mixer @ 350 watts, with 2 Behringer B215 speakers.   I recently added 2 Peavey PR10 speakers (for a total of 4), and daisy</p>
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		<title>Jul 1, Futureworks &#8211; Music Production School</title>
		<link>http://www.audio-productions-cybersoundstudio.com/blog/?p=161</link>
		<comments>http://www.audio-productions-cybersoundstudio.com/blog/?p=161#comments</comments>
		<pubDate>Fri, 02 Jul 2010 21:09:15 +0000</pubDate>
		<dc:creator>crystalwizard</dc:creator>
				<category><![CDATA[News and Tips]]></category>

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		<description><![CDATA[[WizardRSS: unable to retrieve full-text content] www.futureworks.co.uk Located in the centre of Manchester. They do a variety of courses on Film/TV/Music/Video Games. I am currently doing a 2 year diploma Powered by WizardRSS &#124; Full Text RSS Feeds]]></description>
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<p>www.futureworks.co.uk  Located in the centre of Manchester. They do a variety of courses on Film/TV/Music/Video Games. I am currently doing a 2 year diploma</p>
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		<title>Jun 15, Recording Studio Furniture &#8211; The Overlooked Home Recording Equipment</title>
		<link>http://www.audio-productions-cybersoundstudio.com/blog/?p=160</link>
		<comments>http://www.audio-productions-cybersoundstudio.com/blog/?p=160#comments</comments>
		<pubDate>Fri, 02 Jul 2010 21:09:14 +0000</pubDate>
		<dc:creator>crystalwizard</dc:creator>
				<category><![CDATA[News and Tips]]></category>

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		<description><![CDATA[[WizardRSS: unable to retrieve full-text content] Having the best recording studio furniture is an often overlooked aspect of setting up your home studio. Having a place for all your music recording equipment is a must to increase productivity and workflow. Powered by WizardRSS &#124; Full Text RSS Feeds]]></description>
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<p>Having the best recording studio furniture is an often overlooked aspect of setting up your home studio. Having a place for all your music recording equipment is a must to increase productivity and workflow.</p>
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		<title>Jun 9, Mixing Drums &#8211; Your Ultimate Guide</title>
		<link>http://www.audio-productions-cybersoundstudio.com/blog/?p=159</link>
		<comments>http://www.audio-productions-cybersoundstudio.com/blog/?p=159#comments</comments>
		<pubDate>Fri, 02 Jul 2010 21:09:14 +0000</pubDate>
		<dc:creator>crystalwizard</dc:creator>
				<category><![CDATA[News and Tips]]></category>

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		<description><![CDATA[[WizardRSS: unable to retrieve full-text content] Your drum sound is the most important aspect of your mix. Mixing drums is therefore a number one priority for laying that solid foundation to your tracks, guaranteeing you a solid rhythm section. Powered by WizardRSS &#124; Full Text RSS Feeds]]></description>
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<p>Your drum sound is the most important aspect of your mix. Mixing drums is therefore a number one priority for laying that solid foundation to your tracks, guaranteeing you a solid rhythm section.</p>
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		<title>May 20, Get A Great Condenser Microphone For Under $100</title>
		<link>http://www.audio-productions-cybersoundstudio.com/blog/?p=158</link>
		<comments>http://www.audio-productions-cybersoundstudio.com/blog/?p=158#comments</comments>
		<pubDate>Fri, 02 Jul 2010 21:09:12 +0000</pubDate>
		<dc:creator>crystalwizard</dc:creator>
				<category><![CDATA[News and Tips]]></category>

		<guid isPermaLink="false">http://www.audio-productions-cybersoundstudio.com/blog/?p=158</guid>
		<description><![CDATA[[WizardRSS: unable to retrieve full-text content] When you are on a tight budget you will need to spend your money wisely. Luckily there are some great microphone options out there for those that need a good condenser microphone under $500. Powered by WizardRSS &#124; Full Text RSS Feeds]]></description>
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<p>When you are on a tight budget you will need to spend your money wisely. Luckily there are some great microphone options out there for those that need a good condenser microphone under $500.</p>
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		<title>Loopmasters Blog</title>
		<link>http://www.audio-productions-cybersoundstudio.com/blog/?p=157</link>
		<comments>http://www.audio-productions-cybersoundstudio.com/blog/?p=157#comments</comments>
		<pubDate>Fri, 02 Jul 2010 21:09:04 +0000</pubDate>
		<dc:creator>crystalwizard</dc:creator>
				<category><![CDATA[News and Tips]]></category>

		<guid isPermaLink="false">http://www.audio-productions-cybersoundstudio.com/blog/?p=157</guid>
		<description><![CDATA[Top 10 signs your electronic music is amateur 1. The most common thing that prevents amateurs from getting a full sound is not filling the “box” that is volume, panning, and frequency. The typical dilemma is this: as more sounds are layered together, the audio may start to clip. And so, you turn the gain [...]]]></description>
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<p><a title="Permanent Link: Top 10 signs your electronic music is amateur" rel="bookmark" href="http://emusictips.com/2008/08/top-10-signs-your-electronic-music-is-amateur/"><span>Top 10 signs your electronic music is amateur</span></a></p>
<p>1. The most common thing that prevents amateurs from getting a full sound is not filling the “box” that is volume, panning, and frequency. The typical dilemma is this: as more sounds are layered together, the audio may start to clip. And so, you turn the gain down on the each channel of the mixer so it doesn’t clip. But then, it sounds quiet. In order to fix this, you need to learn about compression and mixing. If used properly, compression reduces the variations between one audio channel’s highest and lowest gain levels throughout the track, which allows you to turn the volume up without clipping.</p>
<p>2. Muddy sound:</p>
<p>When too many frequencies are overlapping in a mix, the result is “muddy”. To prevent mud, you must consciously keep in mind what range of frequencies you are adding with each new part. Inevitably, frequencies will overlap, no matter what instruments you choose. For example, two bassy sounds on top of each other will interfere, resulting in weird phasing issues. If you want to use two instruments that use up the same frequency spectrum, you’ll want to carve out the highs on one and carve out the lows on the other (through the use of EQ, you will eliminate too many overlapping frequencies and clear up your mix) The end result should be consist of many different parts that all cover different ranges of frequencies, which all add up to a full, clear sound.</p>
<p>3. Presets:</p>
<p>This topic seems to stir up a lot of controversy in the electronic music community. Using presets, whether it is for beats, basslines, lead synths, or effects, can easily lead to an amateur sounding track. Let’s see how this happens:</p>
<ul>
<li>A lot of VST instrument plugins have presets that sound very good on their own, but when thrown together with other presets, they clash. A lot of these presets are full sounding, filling up a lot of low and high end. Unless you carve out the clashing frequencies using EQ, you will get a muffled, muddy sound when throwing presets together.</li>
<li>Other producers will hear your tracks and recognize the preset sounds and laugh at you. I can personally say that I have lost respect for some of my favorite artists after I found out which presets or samples they used. Now that the internet is such an important tool for electronic musicians, samples found for free online have been popping up in popular electronic music for years now. The best way to overcome this pitfall and to find your own unique style is to record your own sounds and create your own presets. At the very least, you can take presets and tweak them for a few minutes to make something new.</li>
</ul>
<p>We can create original tracks by recording our own samples and taking the time to learn how to program a synth. I find myself dividing music-making time into at least two different tasks: patch programming and sequencing. Programming can consist of long hours in front of a synth, twisting knobs and fine-tuning the sound to perfection. It may seem boring to some people, but one of the keys to succeeding in your music is to be original and find your own sound. Taking the time to create your sounds from scratch can make the difference between a boring tune into an awesome tune.</p>
<p>4. Cheap reverb</p>
<ul>
<li>If you don’t have enough money to purchase a really high end artificial reverb, just don’t use much reverb. If you do, tone it down so you can’t really notice when it’s there. The key to knowing if you’ve got it right is when your average listener will notice when you take the reverb away, but they won’t notice it when it’s there, because it doesn’t stick out at you. Tracks that are drenched in cheap reverb almost always sound amateur.</li>
<li>If you want real reverb, consider using the site tank-fx, which takes your file that you send to it online and plays it back in a huge reverb silo, where it is recorded and sent back to you. This is the only way to get real reverb with nothing but a computer and the internet</li>
</ul>
<p>5. Using anything that sounds like “MIDI”</p>
<p>Why use artificial reproductions of a sound that already exists if you can use a synthesizer to create a completely new sound that’s never been heard before?</p>
<p>6. Overall low volume, “weak” sounding</p>
<p>This is a sign that the track is unmastered. These days, a lot of producers are mastering their own music with software such as Wave Arts PowerSuite, izotope Ozone, PSP Vintage Warmer, Waves MaxxVolume, Sony’s Wave Hammer, etc. Though digital plugins can really improve the overall loudness of your track, using them can never match the skill of a seasoned mastering engineer with an arsenal of expensive outboard mastering equipment. However, most of us can’t afford to hire a professional to master our music. So the least we can do is boost the loudness of our track with the skillful use of mastering plugins on the final mix of a track.</p>
<p>7. A beat that isn’t “tight” or “solid” sounding</p>
<p>I’ve heard tracks where people used their midi 16-pad drum trigger to play beats on their tracks, but they never quantize the resulting performance. This problem is amplified when the latency on your audio interface adds a delay from when you hit the pad to when the drum makes a sound. I’m not saying that you should quantize everything, unless you are going for a mechanical, computerized drum track. In order to retain the human feel, you should only quantize to 75%-90%. Also, sometimes you may need to quantize certain groups of midi notes on their own, apart from the whole drum truck. You’ll need to do this when you have triplet notes, for example. Some quantize menus will have “1/16 + 1/16 T”, which means it will quantize to the nearest 16th note or the nearest 16th triplet note. If you have this option, you can apply quantization to the whole track.</p>
<p>8. Looping too much</p>
<p>Unless you are producing minimal techno or something, the repetitive overuse of loops in your tracks can lead to a stale, uninteresting track. Another common abuse is taking one sample and using it throughout the track, over, and over, and over again (minus drum samples, of course it will be the same samples), I’m referring to something such as when you sample a clip from a movie and then keep playing it throughout your track. If you want to use the same sample over and over, at least transform it or shape it somehow so we get some variation to keep things interesting. Slice it, dice it, pitch it, reverse it, flange it, phase it, you name it. Just PLEASE do me a favor and don’t repeat yourself without good reason.</p>
<p>9. Misuse of compression/EQ</p>
<p>EQ seems straightforward enough, but you should always check which frequency you are modifying, and make sure that you aren’t just randomly turning knobs. To avoid this, use a spectral analysis plugin to view which frequencies your track is using. FL Studio has a decent spectrum analyzer included. Use it in conjunction with EQ to make sure you can see what you’re doing. EDIT: However, you should always use your ears to confirm what you’re seeing on the spectral analyzer, so it doesn’t become a crutch. Real pro’s only need to use their ears.  And as for compression, it’s understandable why you would not understand which settings to use. Unless you develop your hearing to discern the minute differences when you twiddle with compressor knobs, you won’t really hear what you’re doing. And then it’s easy to use the wrong setting. To avoid this, check common recommendations for whichever instrument/part you’re using. For example, the bass part is usually a 2:1 through 5:1 compression ratio. Ultimately, it’s up to the producer to decide how much or how little compression to use, but if misused, compression can kill the dynamics of a track or just make it sound really bad. Don’t use a compressor/limiter just for its own sake. Use it when you need to keep a high-dynamics sound under control (to prevent clipping, for example).</p>
<p>10. Autotune abuse</p>
<p>Some of you may think this program is the best thing since sliced bread. Please see HomeTracked’s post about <a href="http://www.hometracked.com/2008/02/05/auto-tune-abuse-in-pop-music-10-examples/">Autotune Abuse</a> to hear some examples of what I’m talking about. Even though the big studios abuse this program, and it’s easy to see why. It turns an amateur singer into a perfectly tuned singing machine. Anyone can sing now! Then the logic continues, “why should I learn to sing if I have autotune?”. Then it becomes a crutch, and demonstrates that you are an amateur. Not to mention it’s overdone. Cher was the first pop star to use it, so you know you should avoid it if you’re into making REAL electronic music.</p>
</p>
<p><a href="http://www.loopmasters.com/">royalty free loops, samples and sounds</a> from <a href="http://www.loopmasters.com/">Loopmasters</a> – the sample boutique.</p>
<p><a title="Bookmark and Share" href="http://www.addthis.com/bookmark.php?v=250&amp;pub=loopmasters" target="_blank"><img src="http://s7.addthis.com/static/btn/lg-share-en.gif" alt="Bookmark          and Share" width="125" height="16" /></a></p>
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		<title>Social Networks And Music Promotion</title>
		<link>http://www.audio-productions-cybersoundstudio.com/blog/?p=156</link>
		<comments>http://www.audio-productions-cybersoundstudio.com/blog/?p=156#comments</comments>
		<pubDate>Fri, 02 Jul 2010 21:08:57 +0000</pubDate>
		<dc:creator>crystalwizard</dc:creator>
				<category><![CDATA[News and Tips]]></category>

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		<description><![CDATA[&#13; Most musicians – myself included – prefer to spend their time making music rather than promoting it. But a little promotion can go a long way, and is vital if you plan on making a living from songsmithery; so you’ll either need to outsource your promotional activities, or embrace the network… Convenience Is King [...]]]></description>
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<p>Most musicians – myself included – prefer to spend their time making music rather than promoting it. But a little promotion can go a long way, and is vital if you plan on making a living from songsmithery; so you’ll either need to outsource your promotional activities, or embrace the network…<br /><span></span></p>
<h3>Convenience Is King</h3>
<p>If you want people to buy your music, you’ll need to give them a reason to part with their hard-earned cash, and you’ll need to <a href="http://www.podcomplex.com/blog/fidelity-or-convenience-what-music-consumers-want/">make it easy</a> for them to do so. Part of the success of iTunes is its ease of use, and its integration into the immensely popular Apple product range.</p>
<p>But Internet marketers know that a good contact list is more valuable than a once-off payment. Derek Sivers recommended <a href="http://www.pledgemusic.com/#new_widget">this widget</a> at Pledge Music, and although it’s still fairly rough around the edges, the idea is good – offer people a free mp3 in return for an email address, Facebook like or Twitter follow. </p>
<h3>Adding Value</h3>
<p>If you are serious about promoting your music online, you’ll see the advantage of this approach straight away. Building up a following is a long-term process, and if you don’t have time to do it yourself, you should hire someone who is good at it to do it for you. Email lists (and followers) are valuable because they open the door to communication with someone who is interested in you (at least to some extent)…and once you have someone’s attention, you can draw them in with new and interesting content. </p>
<p>It’s easier to get someone’s contact details than their credit card number, so giving a song in exchange is a very sensible way to begin a relationship with a potential fan…if you are a small or relatively unknown act, ‘what am I getting from my audience?’ is not as productive a question as ‘what am I giving my audience?’.</p>
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		<title>Choosing A Microphone For The Home Studio</title>
		<link>http://www.audio-productions-cybersoundstudio.com/blog/?p=155</link>
		<comments>http://www.audio-productions-cybersoundstudio.com/blog/?p=155#comments</comments>
		<pubDate>Fri, 02 Jul 2010 21:08:52 +0000</pubDate>
		<dc:creator>crystalwizard</dc:creator>
				<category><![CDATA[News and Tips]]></category>

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		<description><![CDATA[&#13; The microphone is one of the most important pieces of gear in any studio; and any professional studio will have a large selection of different microphones, each suited to a particular task. But what should you do if you can only afford one? Microphone Types Broadly speaking, the two primary types of microphone are [...]]]></description>
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<p>The microphone is one of the most important pieces of gear in any studio; and any professional studio will have a large selection of different microphones, each suited to a particular task. But what should you do if you can only afford one?<br /><span></span></p>
<h3>Microphone Types</h3>
<p>Broadly speaking, the two primary types of microphone are dynamic and capacitor – dynamic microphones are well suited to live performance and can operate without ‘phantom power’, whereas other types of microphone need some sort of extra amplification. </p>
<p>In the home studio, condenser microphones are generally favoured, as they tend to be far more sensitive than dynamic mics. Of course, there are plenty of dynamic mics used in studios too – the Shure SM57 and SM58 are practically ubiquitous – and are excellent at dealing with high SPL levels when recording loud instruments such as drum kits. But if you really can only afford one microphone for your studio, then a large-diaphragm condenser would probably be the way to go.</p>
<h3>Tubes and Ribbons</h3>
<p>Tube microphones come with their own tube-based power supply, which you plug your microphone into using a proprietary cable, and from there into your DAW with a standard XLR. Ribbon mics are also useful in some circumstances, but they are notoriously delicate… they can be destroyed simply by blowing into them, so vocalists need to be kept back a bit.</p>
<h3>Microphone Pickup Patterns</h3>
<p>Another detail to consider is that of pickup patterns – this determines the directionality of the microphone. An omni pattern means that the mic is sensitive to sound coming from all directions, which is probably not ideal for a small studio.</p>
<p>When recording a solo vocal or instrument, it’s usually best to use the cardioid pattern, which favours the front of the mic, and picks up very little from the rear. Many mics have pattern switches, so you can change according to the task at hand. </p>
<h3>Quick Mic Choice</h3>
<p>There’s a lot to learn about microphones, and it takes years of experience to know what mic works best for a given situation, for vocals, for guitar, for drums, for outdoor sitar recitals, for voiceovers… the list goes on (here’s a voiceover mic shootout at <a href="http://recordinghacks.com/2010/03/31/voiceover-microphone-shootout/">Recording Hacks</a> – a good source of information for microphones). </p>
<p>But if you just want to get a decent mic without too much fuss and endless research, the following models have received good reviews from a lot of producers. Everyone has their likes and dislikes, but you won’t go far wrong with any of these (prices for rough reference – pick the one that suits your budget and go find it!). </p>
<h4>Tube Microphones</h4>
<h4>Condenser Microphones</h4>
<h4>Dynamic Microphones</h4>
<h4>Matched Pair Microphones</h4>
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						on Tuesday, June 22nd, 2010 at 12:47 pm<br />&#13;<br />
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		<title>Sample Library Royalty Issues</title>
		<link>http://www.audio-productions-cybersoundstudio.com/blog/?p=154</link>
		<comments>http://www.audio-productions-cybersoundstudio.com/blog/?p=154#comments</comments>
		<pubDate>Fri, 02 Jul 2010 21:08:42 +0000</pubDate>
		<dc:creator>crystalwizard</dc:creator>
				<category><![CDATA[News and Tips]]></category>

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		<description><![CDATA[&#13; As more and more people are producing music in their homes, the market for sample libraries is also growing. However, particularly in the realm of downloadable libraries – where the barrier to vendor entry is practically non-existent – it can pay to double-check whether the samples you use are actually cleared for commercial use… [...]]]></description>
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<p>As more and more people are producing music in their homes, the market for sample libraries is also growing. However, particularly in the realm of downloadable libraries – where the barrier to vendor entry is practically non-existent – it can pay to double-check whether the samples you use are actually cleared for commercial use…<br /><span></span></p>
<h3>Avoid Being Treated Like Royalty</h3>
<p>There is a thread over at the <a href="http://www.soundonsound.com/forum/showflat.php?Cat=&amp;Number=837306&amp;page=0&amp;view=collapsed&amp;sb=5&amp;o=&amp;fpart=1#837306">SOS Forums</a> that questions the origins of many sample libraries sold under the banner of ‘royalty-free’. </p>
<p>There may be a significant difference between <a href="http://www.podcomplex.com/blog/time-to-get-in-the-loop/">free loops and samples</a> and royalty-free samples. If you are releasing a track, you really need to be sure that everything on there is cleared for take off, so to speak – or it might come back to haunt you later (in the form of a copyright infringement suit).</p>
<h3>The Benefit Of Cleared Samples</h3>
<p>Generally, if you sample someone else’s work, you need to pay them publishing royalties for the right to use the recording. However, there are plenty of grey areas here – particularly if you sample something and then process it to the point where it’s entirely unrecognisable.</p>
<p>The advantage of royalty-free sample libraries is that you are supposed to be free to use them in your own tracks as you wish, for commercial purposes or otherwise (although generally not to resell them in another sample library). In these cases, the sample libraries should contain loops and sounds that were created specifically by the originator of the library. </p>
<h3>Beware The Bad Library</h3>
<p>However, there are some sample libraries sold under this aegis that may themselves not be entirely kosher; in fact, the instigator of the SOS thread pointed out that one of his e-lab libraries contained copyrighted samples taken directly from 60s and 70s soul records. </p>
<p>If you happen to use such samples and your song becomes a hit, the owner of the original copyright may try to claim against you – and if this happens, the company who sold you the library will probably just change their name and continue pushing their illicit goods to other unsuspecting producers. You, however, will probably still be liable for whatever damages may accrue. </p>
<p>Ideally, you should create your samples yourself from scratch – but of course, part of the benefit of sample libraries is to save yourself the trouble of doing just that. So, make sure that you use samples from reputable companies who have been around for a long time – anyone who has been in business for several years is probably above board, and sample packs reviewed in offline publications such as Computer Music or Music Tech Magazine can generally be trusted to be what they claim to be. Remember, anyone can rip a few beats off vinyl, set up a download site and take your cash, and pull up sticks overnight if they get called out. Caveat emptor…</p>
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						on Tuesday, June 15th, 2010 at 2:11 pm<br />&#13;<br />
						in the <a href="http://www.podcomplex.com/blog/category/category/digital-music/" title="View all posts in digital music" rel="category tag">digital music</a> category.&#13;<br />
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		<title>Mobile Music Production With Android</title>
		<link>http://www.audio-productions-cybersoundstudio.com/blog/?p=153</link>
		<comments>http://www.audio-productions-cybersoundstudio.com/blog/?p=153#comments</comments>
		<pubDate>Fri, 02 Jul 2010 21:08:29 +0000</pubDate>
		<dc:creator>crystalwizard</dc:creator>
				<category><![CDATA[News and Tips]]></category>

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		<description><![CDATA[&#13; The past week has seen the official unveiling of the iPhone 4 and the UK release of Dell’s Android-based Streak, both of which may be of particular interest to musicians. Although the Apple app store is more mature in terms of music production apps, there is a lot of potential in the Android arena [...]]]></description>
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<p>The past week has seen the official unveiling of the iPhone 4 and the UK release of Dell’s Android-based Streak, both of which may be of particular interest to musicians. Although the Apple app store is more mature in terms of music production apps, there is a lot of potential in the Android arena too…<br /><span></span></p>
<h3>Winning Streak?</h3>
<p><a href="http://www.podcomplex.com/blog/android-music-production/dellstreak/" rel="attachment wp-att-976"><img src="http://www.podcomplex.com/blog/wp-content/uploads/2010/06/dellstreak.jpg" alt="dellstreak" title="dellstreak" class="floatright" /></a><br />
I recently covered some angles on the <a href="http://www.podcomplex.com/blog/ipad-music-production/">iPad for music production</a>, and there is certainly a lot to be said for the larger screen in this context. </p>
<p>Dell, however, have seen the gap between the form factor of the current batch of Android smartphones (such as the Nexus One and HTC Desire) and that of Apple’s iPad – and they’ve jumped into that space with the introduction of the 5″ <a href="http://www1.euro.dell.com/content/topics/topic.aspx/global/products/landing/en/emea/dell_streak?c=uk&amp;l=en&amp;s=dhs">Streak</a>. </p>
<h3>Dell’s Winning Streak?</h3>
<p>Is it a tablet or is it a smartphone? Judging by the photos on the Dell site, I would say the latter – it’s not even as wide as a credit card, and plenty of other smartphones/PDAs are hitting the 4″ mark on screen size anyway. It seems that this form factor is the limit of what is pocketable, and as it can be used as a phone, the Dell Streak could certainly be a useful ‘commuter DAW’. </p>
<h3>Music Apps For Android</h3>
<p>The Apple marketplace has a significant head start on Android, so it’s understandable that the quality and quantity of music production apps available for the iPhone (and iPad) is much better at the moment. However, Android is gaining momentum, and the open platform should allow for quicker development – and faster hardware is becoming available every month, something that the iPhone can’t match. </p>
<p>There aren’t a whole lot of ’serious’ music production apps on Android yet, but there’s still some fun to be had – such as <a href="http://activefrequency.com/rockout/">Rock Out</a> (guitar sim). One more sophisticated offering is the modular synth from <a href="http://www.jasuto.com/site/">Jasuto</a>, which is now in the Android marketplace, and well worth a look…</p>
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						on Tuesday, June 8th, 2010 at 11:17 am<br />&#13;<br />
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